Percussion Frequencies¶
The following document outlines two Markdown tables with reference frequencies for:
Standard drumkit (5-piece)
Multiple percussion instruments
These references can be used to inform in testing the model
Glossary¶
Fundamental/Body: This refers to the core, lowest, and often most prominent pitch or “weight” of an instrument’s sound. It’s what gives a drum its “thud” or a maraca its central “shhh.” Boosting this area adds fullness and perceived power.
Muddiness/Boxiness: These terms describe undesirable resonant frequencies, often in the low-mids to mids (around 150 Hz to 800 Hz), that can make an instrument sound unclear, “honky,” or like it’s trapped in a box. Cutting these frequencies can clean up the sound.
Beater Attack / Attack / Snap / Slap / Click / Crack: These all refer to the initial transient impact of a sound. It’s the sharp “click” of a kick drum beater, the “snap” of a snare, or the “slap” of a conga. These high-frequency components (often 2 kHz and above) provide definition and cut through a mix.
Ringing: Specifically for drums (like snare or toms), “ringing” refers to sustained, often undesirable, resonant frequencies that linger after the initial hit. This can make a drum sound uncontrolled or out of tune.
Sizzle / Crispness / Sheen / Sparkle / Air / High Harmonics: These terms describe the very high-frequency content (typically from 5 kHz all the way up to 20 kHz and beyond) that gives instruments their brilliance, clarity, and sense of space. “Sizzle” often refers to hi-hats or cymbals, while “sheen” and “sparkle” are common for cymbals and other bright percussion. “Air” is the very top end that adds openness and realism.
Body/Warmth/Depth/Fatness: These terms refer to the fundamental frequencies and the lower-mid range (roughly 80 Hz to 500 Hz) that give an instrument its foundational richness, fullness, and perceived power. Boosting here can make a sound feel more substantial.
Main Tone / Clang / Click / Scratch: These describe the dominant, characteristic sound or timbre of specific percussion instruments. For example, the “clang” of a cowbell, the distinct “click” of claves, or the “scratch” of a guiro. These often reside in the mid-range to high-mid frequencies, giving the instrument its unique identity.
Standard Drumkit¶
Drum Part |
Aspect |
Typical Frequency Range (Hz) |
Notes & Characteristics |
|---|---|---|---|
Kick Drum |
|||
Fundamental/Body |
40 - 150 |
Thud or weight, often 50-80 Hz for core impact |
|
Muddiness/Boxiness |
100 - 400 |
Frequencies that can sound muddy or boxy; often targeted for cuts |
|
Beater Attack |
2k - 5k |
Presence and click of the beater hitting the head (can extend to 7k) |
|
Snare Drum |
|||
Body/Fatness |
150 - 250 |
The main thwack or fundamental tone, adds warmth and impact |
|
Ringing/Muddiness |
250 - 1.5k |
Unwanted ringing or boxy resonance |
|
Attack/Snap |
3k - 5k |
Crispness, initial impact, and crack of the stick |
|
Sizzle/Air |
8k+ |
From the snare wires, adds brightness and air (often a high shelf boost) |
|
Toms |
|||
Body/Resonance |
60 - 200 |
Deeper for floor toms (e.g., 70-90 Hz), higher for rack toms (e.g., 120-200 Hz) |
|
Muddiness/Boxiness |
250 - 1k |
Resonances that might need cutting (e.g., 400 Hz for floor tom ring, 600 Hz for rack tom boxiness) |
|
Attack |
1k - 5k |
Stick attack and clarity for definition |
|
Hi-Hats |
|||
Fundamental/Body |
300 - 3k |
The main shhh sound, often dominant around 2-3 kHz |
|
Crispness/Sizzle |
8k - 17k+ |
Brightness, air, and metallic shimmer |
|
Cymbals (Crash, Ride) |
|||
Body/Clang |
300 - 600 |
Lower for large crashes, fundamental metallic sound or gong resonance |
|
Sheen/Sparkle |
4k - 12k |
For ride cymbal definition, crash cymbal brilliance |
|
Air/High Harmonics |
10k - 20k+ |
Openness, shimmer, and extended high-frequency content |
Percussion¶
Instrument Part |
Aspect |
Typical Frequency Range (Hz) |
Notes & Characteristics |
|---|---|---|---|
Kick Drum |
|||
Fundamental/Body |
40 - 150 |
Thud or weight, often 50-80 Hz |
|
Muddiness/Boxiness |
100 - 400 |
Frequencies to cut to remove unwanted resonances |
|
Beater Attack |
2k - 5k |
Presence and click of the beater (can extend to 7k) |
|
Snare Drum |
|||
Body/Fatness |
150 - 250 |
Main thwack or fundamental tone |
|
Ringing/Muddiness |
250 - 15k |
Frequencies to cut for unwanted ring or boxiness |
|
Attack/Snap |
3k - 5k |
Crispness and initial impact |
|
Sizzle/Air |
8k+ |
From the snare wires (often high shelf) |
|
Toms |
|||
Body/Resonance |
60 - 200 |
Deeper for floor toms, higher for rack toms |
|
Muddiness/Boxiness |
250 - 1k |
Resonances that might need cutting |
|
Attack |
1k - 5k |
Stick attack and clarity |
|
Hi-Hats |
|||
Fundamental/Body |
300 - 3k |
Main shhh sound, often dominant around 2-3 kHz |
|
Crispness/Sizzle |
8k - 17k+ |
Brightness and air |
|
Cymbals (Crash, Ride) |
|||
Body/Clang |
300 - 600 |
Lower for large crashes, fundamental metallic sound |
|
Sheen/Sparkle |
4k - 12k |
For ride definition, crash brilliance |
|
Air/High Harmonics |
10k - 20k+ |
Openness and shimmer |
|
Congas |
|||
Body/Resonance |
150 - 300 |
Thump or ring of the drum |
|
Slap/Attack |
2k - 5k |
Sharp, cutting sound of the hand slap |
|
Bongos |
|||
Body/Warmth |
120 - 250 |
Fundamental tone |
|
Attack/Definition |
3k - 5k |
Pop or crack sound |
|
Djembes |
|||
Body/Depth |
120 - 250 |
Deep bass tones |
|
Attack/Clarity |
1k - 3k |
Definition of the strike |
|
High-End/Brightness |
8k - 10k |
Upper harmonics and crispness |
|
Tabla |
|||
Fundamental (Dayan) |
200+ |
Higher pitched drum, strong harmonics |
|
Fundamental (Bayan) |
50 - 150 |
Lower, resonant bass drum |
|
Mid-range Harmonics |
500 - 2k |
Crucial for unique timbre of different strokes |
|
Attack/Definition |
2k - 5k |
Clarity of the strike |
|
Shakers/Maracas |
|||
Main Sound/Sizzle |
4k - 15k |
Dominant shhh or rattle sound |
|
Overall Range |
200 - 18k+ |
Varies by material and size; lower end for body |
|
Tambourine |
|||
Jingle Sound/Sizzle |
5k - 15k |
Bright, metallic shimmer |
|
Overall Resonances |
2k - 8k |
Interaction of jingles and drumhead |
|
Cowbell |
|||
Main Tone/Clang |
500 - 7k |
Distinct mid-range to high-mid presence |
|
Harmonics/Ring |
7k - 15k+ |
Upper overtones |
|
Wood Block |
|||
Main Tone |
800 - 5k |
Sharp, resonant clack or knock |
|
Attack/Definition |
High Freq |
Strong transients |
|
Claves |
|||
Main Tone/Click |
1k - 5k |
Very percussive, sharp click |
|
Guiro |
|||
Scratch/Main Sound |
1k - 8k |
Characteristic scrape sound |
|
Triangles |
|||
Fundamental/Ring |
1k - 8k |
Clear pitched ring |
|
Harmonics/Sustain |
10k - 20k+ |
Shimmering, sustained high-frequency content |
|
Chimes/Bells |
|||
Ring/Body |
1k - 5k |
Initial strike and primary resonance |
|
Sparkle/Air |
5k - 15k+ |
Shimmering, sustained high-frequency content |