Percussion Frequencies

The following document outlines two Markdown tables with reference frequencies for:

  • Standard drumkit (5-piece)

  • Multiple percussion instruments

These references can be used to inform in testing the model


Glossary

Fundamental/Body: This refers to the core, lowest, and often most prominent pitch or “weight” of an instrument’s sound. It’s what gives a drum its “thud” or a maraca its central “shhh.” Boosting this area adds fullness and perceived power.

Muddiness/Boxiness: These terms describe undesirable resonant frequencies, often in the low-mids to mids (around 150 Hz to 800 Hz), that can make an instrument sound unclear, “honky,” or like it’s trapped in a box. Cutting these frequencies can clean up the sound.

Beater Attack / Attack / Snap / Slap / Click / Crack: These all refer to the initial transient impact of a sound. It’s the sharp “click” of a kick drum beater, the “snap” of a snare, or the “slap” of a conga. These high-frequency components (often 2 kHz and above) provide definition and cut through a mix.

Ringing: Specifically for drums (like snare or toms), “ringing” refers to sustained, often undesirable, resonant frequencies that linger after the initial hit. This can make a drum sound uncontrolled or out of tune.

Sizzle / Crispness / Sheen / Sparkle / Air / High Harmonics: These terms describe the very high-frequency content (typically from 5 kHz all the way up to 20 kHz and beyond) that gives instruments their brilliance, clarity, and sense of space. “Sizzle” often refers to hi-hats or cymbals, while “sheen” and “sparkle” are common for cymbals and other bright percussion. “Air” is the very top end that adds openness and realism.

Body/Warmth/Depth/Fatness: These terms refer to the fundamental frequencies and the lower-mid range (roughly 80 Hz to 500 Hz) that give an instrument its foundational richness, fullness, and perceived power. Boosting here can make a sound feel more substantial.

Main Tone / Clang / Click / Scratch: These describe the dominant, characteristic sound or timbre of specific percussion instruments. For example, the “clang” of a cowbell, the distinct “click” of claves, or the “scratch” of a guiro. These often reside in the mid-range to high-mid frequencies, giving the instrument its unique identity.


Standard Drumkit

Drum Part

Aspect

Typical Frequency Range (Hz)

Notes & Characteristics

Kick Drum

Fundamental/Body

40 - 150

Thud or weight, often 50-80 Hz for core impact

Muddiness/Boxiness

100 - 400

Frequencies that can sound muddy or boxy; often targeted for cuts

Beater Attack

2k - 5k

Presence and click of the beater hitting the head (can extend to 7k)

Snare Drum

Body/Fatness

150 - 250

The main thwack or fundamental tone, adds warmth and impact

Ringing/Muddiness

250 - 1.5k

Unwanted ringing or boxy resonance

Attack/Snap

3k - 5k

Crispness, initial impact, and crack of the stick

Sizzle/Air

8k+

From the snare wires, adds brightness and air (often a high shelf boost)

Toms

Body/Resonance

60 - 200

Deeper for floor toms (e.g., 70-90 Hz), higher for rack toms (e.g., 120-200 Hz)

Muddiness/Boxiness

250 - 1k

Resonances that might need cutting (e.g., 400 Hz for floor tom ring, 600 Hz for rack tom boxiness)

Attack

1k - 5k

Stick attack and clarity for definition

Hi-Hats

Fundamental/Body

300 - 3k

The main shhh sound, often dominant around 2-3 kHz

Crispness/Sizzle

8k - 17k+

Brightness, air, and metallic shimmer

Cymbals (Crash, Ride)

Body/Clang

300 - 600

Lower for large crashes, fundamental metallic sound or gong resonance

Sheen/Sparkle

4k - 12k

For ride cymbal definition, crash cymbal brilliance

Air/High Harmonics

10k - 20k+

Openness, shimmer, and extended high-frequency content


Percussion

Instrument Part

Aspect

Typical Frequency Range (Hz)

Notes & Characteristics

Kick Drum

Fundamental/Body

40 - 150

Thud or weight, often 50-80 Hz

Muddiness/Boxiness

100 - 400

Frequencies to cut to remove unwanted resonances

Beater Attack

2k - 5k

Presence and click of the beater (can extend to 7k)

Snare Drum

Body/Fatness

150 - 250

Main thwack or fundamental tone

Ringing/Muddiness

250 - 15k

Frequencies to cut for unwanted ring or boxiness

Attack/Snap

3k - 5k

Crispness and initial impact

Sizzle/Air

8k+

From the snare wires (often high shelf)

Toms

Body/Resonance

60 - 200

Deeper for floor toms, higher for rack toms

Muddiness/Boxiness

250 - 1k

Resonances that might need cutting

Attack

1k - 5k

Stick attack and clarity

Hi-Hats

Fundamental/Body

300 - 3k

Main shhh sound, often dominant around 2-3 kHz

Crispness/Sizzle

8k - 17k+

Brightness and air

Cymbals (Crash, Ride)

Body/Clang

300 - 600

Lower for large crashes, fundamental metallic sound

Sheen/Sparkle

4k - 12k

For ride definition, crash brilliance

Air/High Harmonics

10k - 20k+

Openness and shimmer

Congas

Body/Resonance

150 - 300

Thump or ring of the drum

Slap/Attack

2k - 5k

Sharp, cutting sound of the hand slap

Bongos

Body/Warmth

120 - 250

Fundamental tone

Attack/Definition

3k - 5k

Pop or crack sound

Djembes

Body/Depth

120 - 250

Deep bass tones

Attack/Clarity

1k - 3k

Definition of the strike

High-End/Brightness

8k - 10k

Upper harmonics and crispness

Tabla

Fundamental (Dayan)

200+

Higher pitched drum, strong harmonics

Fundamental (Bayan)

50 - 150

Lower, resonant bass drum

Mid-range Harmonics

500 - 2k

Crucial for unique timbre of different strokes

Attack/Definition

2k - 5k

Clarity of the strike

Shakers/Maracas

Main Sound/Sizzle

4k - 15k

Dominant shhh or rattle sound

Overall Range

200 - 18k+

Varies by material and size; lower end for body

Tambourine

Jingle Sound/Sizzle

5k - 15k

Bright, metallic shimmer

Overall Resonances

2k - 8k

Interaction of jingles and drumhead

Cowbell

Main Tone/Clang

500 - 7k

Distinct mid-range to high-mid presence

Harmonics/Ring

7k - 15k+

Upper overtones

Wood Block

Main Tone

800 - 5k

Sharp, resonant clack or knock

Attack/Definition

High Freq

Strong transients

Claves

Main Tone/Click

1k - 5k

Very percussive, sharp click

Guiro

Scratch/Main Sound

1k - 8k

Characteristic scrape sound

Triangles

Fundamental/Ring

1k - 8k

Clear pitched ring

Harmonics/Sustain

10k - 20k+

Shimmering, sustained high-frequency content

Chimes/Bells

Ring/Body

1k - 5k

Initial strike and primary resonance

Sparkle/Air

5k - 15k+

Shimmering, sustained high-frequency content